Overview
If this is the first time you use graphical programming software, it is suggested that you read this chapter carefully to learn some simple mBlock 5-based programming cases. If you have used such software before, you can go through this chapter quickly and go to the subsequent chapters for more information.
Before programming, note that on mBlock, the script editing area for devices is separate from that for sprites. You can not only program a sprite or device separately, but can also enable a device to interact with a sprite.
This chapter uses a complete case to help you understand how to create a sprite, program a hardware device, enable a device to interact with a sprite, and share your projects.