Motion Category
1. move ( ) steps
Moves the sprite forward the specified number of steps.
Example:
When you click the green flag, the sprite moves forward 10 steps.
2. turn ( ) degree (clockwise)
Turns the sprite clockwise the specified degrees.
Example:
When you press the → key, the sprite turns clockwise 15 degrees.
3. turn ( ) degrees (counterclockwise)
Turns the sprite counterclockwise the specified degrees.
Example:
When you press the ← key, the sprite turns counterclockwise 15 degrees.
4. go to ( )
Moves the sprite to a random position,mouse-pointer position, or another position.
Example:
When you click the green flag, the sprite moves to a random position of the stage.
5. go to x:( ) y:( )
Moves the sprite to the specified position (x,y) of the stage.
Example:
When you click the green flag, the sprite moves the position (0,0) of the stage.
6. glide ( ) secs to ( )
Moves the sprite to a random position, mouse-pointer position, or another position in the specified period of time.
Example:
When you click the green flag, the sprite moves to a random position of the stage in one second.
7. glide ( ) secs to x:( ) y:( )
Moves the sprite to the specified position (x,y) of the stage in the specified period of time.
Example:
When you click the green flag, the sprite moves to the position (0,0) of the stage in one second.
8. point in direction ( )
Makes the sprite face the specified direction.
The following figure shows the degrees and their corresponding directions.
Example:
When you click the green flag, the sprite faces the 90-degree direction (the right side).
9. points towards ( )
Makes the sprite face the mouse pointer or another specified sprite.
Example:
When you click the green flag, the sprite faces the mouse pointer.
10. change x by ( )
Changes the x coordinate of the sprite by the specified value.
Example:
When you press the ← key, the x coordinate of the sprite is increased by 10.
11. set x to ()
Sets the x coordinate of the sprite to the specified value.
Example:
When you press the space key, the x coordinate of the sprite is set to 0.
12. change y by ( )
Changes the y coordinate of the sprite by the specified value.
Example:
When you press the ↑ key, the y coordinate of the sprite is increased by 10.
13. set y to ( )
Sets the y coordinate of the sprite to the specified value.
Example:
When you press the space key, the y coordinate of the sprite is set to 0.
14. if on edge, bounce
Makes the sprite bounce back when it touches the edge of the stage.
Example:
After you press the space key, the sprite keeps moving forward 10 steps and bounces back when it touches the edge of the stage.
15. set rotation style ( )
Sets the rotation style of the sprite. The following styles are available:
- left-right: The sprite faces only left or right.
- don't rotate: The sprite always faces one direction.
- all around: The sprite can face any direction.
Example:
When you click the green flag, the rotation style of the sprite is set to left-right.
16. x position
x coordinate of the sprite.
Example:
When you press the space key, the x coordinate of the sprite is reduced by 10 if it is greater than 100.
17. y position
y coordinate of the sprite.
Example:
When you press the space key, the y coordinate of the sprite is reduced by 10 if it is greater than 100.
18. direction
Direction the sprite currently faces.
Example:
When you press the space key, the sprite reports the direction it currently faces.