Events Category

1. when green flag clicked

Executes the subsequent script when you press the green flag.

Example:

After you click the green flag, the sprite moves forward 10 steps.


2. when ( ) key pressed

Executes the subsequent script when you press the specified key on the keyboard.

Example:

After you press the space key, the sprite moves forward 10 steps.


3. when this sprite clicked

Executes the subsequent script when you click the sprite.

Example:

After being clicked, the sprite says "Hello" for 2 seconds.


4. when backdrop switches to ( )

Executes the subsequent script when the stage backdrop is switched to the specified one.

Example:

When the backdrop is switched to backdrop1, the sprite plays the sound meow.


5. when ( ) > ( )

Executes the subsequent script when the loudness or timer value is greater than the specified value.

Example:

When the loudness is greater than 50, the sprite says "Too loud."


6. when I receive ( )

Executes the subsequent script when the specified message is received.

Example:

When receiving message1, the sprite moves forward 10 steps.


7. broadcast ( )

Broadcasts the specified message.

Example:

When you press the space key, the sprite broadcasts message1.


8. broadcast ( ) and wait

Broadcasts the specified message and waits until the scripts triggered by it are executed.

Example:

When you press the space key, the sprite broadcasts message1 and waits until all scripts triggered by it are executed.

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